[This post is by Romain Guy and Chet Haase, Android engineers who have been known to collaborate on the subject of graphics, UIs, and animation. You can read more from them on their blogs at curious-creature.org and graphics-geek.blogspot.com.
[This post is by Elliott Hughes, a Software Engineer on the Dalvik team.
A couple of months ago, we kicked off a series of Android Developer Labs in Asia, North America and Europe. To wrap up the 2011 series, we now have opened registration for 2 more locations in Asia.
Taipei — December 2, 2011
Hong Kong — December 6, 2011
Remember, this ADL series isn’t another set of introduction-to-Android sessions, nor any other kind of general overview. It’s specifically aimed at optimizing Android apps for tablets, in particular creating high-quality tablet apps with an emphasis on polish and user experience.
Registration is a two-step process. Anyone can register, but we can only accommodate a relatively small number of attendees from among the registrants, based on whether they already have an Android app with the potential to be a top-tier tablet app in terms of quality, fit, and finish. The goal is to bring your app to the ADL, and leave equipped to make it into one that makes Android tablet users smile.
Go here to see the original: More Android Developer Labs in Asia
[This post is by Philip Milne, who is part of the Android framework team.
Today we are releasing an updated version of the Android NDK, now in revision 7. The updated NDK lets developers who are using native code get started with the new native APIs available in Android 4.0.
Android NDK r7 includes a number of build system improvements and bug fixes, but most importantly it gives you access to two new sets of APIs:
Low-level streaming multimedia: A new API based on Khronos OpenMAX AL 1.0.1 provides a direct, efficient path for low-level streaming multimedia. The new path is ideal for applications that need to maintain complete control over media data before passing it to the platform for presentation. For example, media applications can now retrieve data from any source, apply proprietary encryption/decryption, and then send the data to the platform for display.
Audio decoding into PCM: Extensions to the existing native audio API based on Khronos OpenSL ES let native apps decode compressed audio assets to PCM format.
For detailed information about how to use these new APIs, please see the documentation included with the Android NDK r7 package. To read about the build system improvements and bug fixes included in this release, check out the release notes.
See the article here: Updated NDK for Android 4.0